![]() When an enemy shoots a character connected to himself before raising the alarm (i.e.Any damage dealt to a player character instantly kills a connected creature.(Unless of course the connected creature dies because of damage dealt to the character, in which case the connection breaks after dealing the damage to the connected creature and doesn't bounce anything back to the character). Hector can usually survive multiple gun shots. Player characters always die when the connected creature dies, even if e.g.Though when using his shotgun on both connected Long Coats, they will both recieve one damage from the shotgun and two via the connect and will therefore both die immediately. However, killing one of them with Hector's axe still only stuns and deals a single damage to the other. In that case, for some reason, dealing a single damage to one deals two damage to the other in addition to stunning both. ![]() The only exception is when connecting two Long Coats together.However, the stun timer is reset in both cases. If they are already stunned they also only lose one hitpoint on a connected kill, or none on a knock out.The same goes for sleeping Long Coats who are similarly only stunned and lose one hitpoint instead of instantly dying as usual. Even accident kills like falling rocks or cannons that usually instantly kill Long Coats, also throwing connected and knocked out guards off of cliffs or into water only stuns a Long Coat and in some cases (falling rocks) doesn't even cause damage.When the connected creature is knocked out they are instead only stunned and don't lose health.They are pretty much always only stunned and lose one hitpoint as if shot by a gun, when the connected creature is killed. Long Coats never die through a connection.Drowning an unconscious creature or throwing them off a cliff kills them and therefore also the connected creature.the first guard that sees it will walk to the body. It will however still be investigated as usual i.e. When an enemy is killed by an accident, the body of a connected enemy will also be unsuspicious i.e.When Hector drinks his Whiskey to heal, the connected creature is stunned/knocked out (if possible).Effects that happen instantly to both parties (for example Hector's shotgun) are transferred in both directions before the connection is canceled. (See Cooper's page for how the order of his shots is determined). Afterwards, the connection is canceled and the second enemy is just shot without any connection effect. For example, when shooting two connected enemies with Cooper, only the damage and effect of the first shot is transferred to the other enemy. The connection is canceled immediately after transfering the effect of an action.There are however a lot of special cases and particularities to take note of: Generally, anything happening to one of the connected creatures also happens to the other. A connection can be canceled by performing it on an already marked creature. The two entities can be arbitrarily far away and only need to be in range of Isabelle when she marks them. Isabelle can connect any two living creatures, including guards, civilians, and playable characters even unconscious ones, but also chickens, dogs, horses, and oxen. She can also tie up unconscious people and carry a single body in standing position. Isabelle also carries some Jimson Weed with her that can be used to heal herself or any other character by one hitpoint and allows her to use mind control multiple times.Īdditionally Isabelle can climb ladders, ivies, and ropes and also swim. The blood sacrifice causes her too lose one hitpoint. She can also mind control an enemy or animal via a blood sacrifice, taking over control of them and leading them to perform any action according to her command**. She can connect two living creatures causing anything that happens to one to also affect the other*. She has a cat that she can send out to distract enemies for a short amount of time.īeing a voodoo practitioner Isabelle also has some more unique and unusual abilities. Isabelle can use her sickle to kill enemies at close range or In early stage of her life she did not mind to abuse her Voodoo techniques for money, but Wayne helped her to change her vision and life. Born and raised in New Orleans, Isabelle mastered the occult techniques of Voodoo.
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